If a battle is going to drag on more than … In 5th edition, duergar appear as enemies in the Monster Manual and as a playable dwarf subrace in the Sword Coast Adventurer's Guide. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. More to the point, it targets one creature within 60 feet and requires a DC 12 Intelligence save to resist. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Eons spent in the Underdark also sharpened their darkvision, allowing them to see twice as far as other dwarves. Duergar; 4e Creatures. The creatures had filthy gray fur, black faces, and blood-red paws. Basilisk. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Invisibility (Recharges after a Short or Long Rest). While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Just the gith did it in space while the duergar fought the mind flayers deep beneath the ground. Download the offline version of this site here. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction. Updated May 14, 2020 I’m going to kick off my Monster Monday with one of my favorite foes in Dungeons and Dragons, Duergar. The attacker has disadvantage on the attack roll. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Its running long jump distance is 11 feet, its standing long jump distance 5 feet, its running high jump distance 3 feet, and its standing high jump distance 1 foot. They were known to i… The duergar mind master is the last of the CR 2 duergar, the one with the ability contour of a spellcaster but no actual spells. This keen eyesight comes at a cost, however, as a duergar’s vision is compromised by sunlight. Many were also thinner than their dwarven brethren. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Born of Darkness. Challenge Rating: 3 | p. 24. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Tough as Stone. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. Infernal Master. Duergar, Variant (4e Race) 4e Other. Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface. Check out the GitHub repo. Most duergar (including females) are bald and have ashen gray skin. The 5E D&D monsters in Icewind Dale: Rime of the Frostmaiden include quite a few reprints for convenience’s sake and quite a few fun new ones too. Nov 24, 2018 - Explore Ancient White Army Vet's board "Dwarf, Gray (Duergar)", followed by 103 people on Pinterest. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry. Born of Darkness. Duergar Resilience. 5e Subclasses 5e Races, Subraces and Racial Variants. Both male and female duergar were typically bald, with females also lacking the capacity to grow facial hair. Duergar, Variant (5e Subrace) Gray Dwarf (Duergar) (5e Subrace) 5e Other: 5e SRD. Senses darkvision 120 ft., passive Perception 10 For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Their four prehensile limbs were tipped with sharp nails, which alongside their prehensile tails made them adept climbers.They could suspend themselves upside-down, and often used this to their advantage when hunting for prey. Armor Class 16 (scale mail, shield) For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. At the time of the encounter, most of the party was level 9, with only Vex confirmed at level 10. Like dwarves, duergar have strong constitutions. Slaves to Slavers. Duergar ; 4e Classes 4e Races and Race Variants. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Any equipment the duergar wears or carries is invisible with it. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Medieval FantasyCharacter ArtFantasy MonsterRpg CharacterFantasy CreaturesFantasy DwarfFantasy WarriorFantasy RpgFantasy Armor Enlarge (Recharges after a Short or Long Rest): For 1 minute, the Duergar magically increases in size, along with anything it is wearing or carrying. Duergar Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Duergar - The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in... Fantasy Rpg GamesFantasy RacesHigh FantasyFantasy WorldCharacter ConceptCharacter ArtConcept ArtCharacter DesignCharacter Ideas Nargh by Seraph777 on DeviantArt What it does have is Mind Mastery, a feature with a 60-foot range which requires an Intelligence saving throw to resist. Enlarge (Recharges after a Short or Long Rest). Invisibility (Recharge 4–6 ). A duergar's mind is a fortress, able to shrug off charms, illusions, and other spells. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Senses darkvision 120 ft., passive Perception 10. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official character races for Fifth Edition. The duergar targets one creature it can see within 60 feet of it. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Invisibility (Recharges after a … Su-monsters had gorilla-like heads, attached to a canine physique, with broad chests and thin, tapered waists. Duergar remain one of the most wide-spread and prolific races of Nar-Voth, inhabiting the cities of Fellstrok, Hagegraf, and Diepkamer beneath the continent of Avistan.They effectively control the longest and widest tunnel system in Nar-Voth, known as the Long Walk, which is heavily patrolled, and which runs between the cities of Hagegraf and Fellstrok. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. Here we see that three rounds is the approximate break-even point, at which Enlarge offers only a slim benefit. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Special Traits. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. They were given expanded backlore and reprinted PC … A comprehensive list of all official monsters for Fifth Edition. From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. Hit Points 26 (4d8 + 8) Thanks to basiliskart for the art piece! The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. A duergar can increase its size and strength for … Many temples included large stables used to care for and breed steeders: large, monstrous riding spiders. Sunlight Sensitivity. Let’s turn the clock back to Vox Machina’s second on-air big boss battle: The Duergar Throne Room. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Melee or _Ranged Weapon Attack:__ +4 to hit, reach 5 ft. or range 30/120 ft., one target. Sunlight Sensitivity. Any equipment the duergar wears or carries is invisible with it. Enlarge (Recharges after a Short or Long Rest). _Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. Questions or comments can be directed to john@5thsrd.org. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. Javelin. Duergar Resilience. A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. The duergar has advantage on attack rolls and Dexterity saving throws while standing Within 5 feet of a duergar ally wielding a shield. He offers them divine guidance and vengeance against their enemies while urging them on toward greater acts of tyranny, all the while concealing his true identity. Moar duergar! In 4th edition, duergar appeared as monsters and PCs both in the Monster Manual 2. They were known as the thuldor ("those who endure") and they kept the race united and powerful against the other races of the Underdark. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. I loved chwingas in Tomb of Annihilation and I love ’em here too. Asmodeus, Lord of the Nine Hells, has been known to impersonate duergar gods in order to cultivate the evil brimming in the hearts of the gray dwarves. Challenge 1 (200 XP). Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. The duergar did not differentiate between secular and religious authority, so Laduguer's clergy served as the nominal rulers of society. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. Any equipment the duergar wears or carries is invisible with it. Like their other dwarves, duergar were typically stocky figures, though beyond this there were many differences. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor. Sunlight Sensitivity. Damage Resistances poison Senses darkvision 120 ft., passive Perception 10 Languages Dwarvish, Undercommon Challenge 1 (200 XP). War Pick. The duergar targets one creature it can see within 60 feet of it. D&D 5E assumes that the average combat encounter lasts three rounds, with two to five being typical. Duergar make war against their dwarven kin and all other subterranean races. Any equipment the duergar wears or carries is invisible with it. War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Duergar Lineage (4e Feat) Duergar Lineage (MM2) (4e Feat) 3.5e Creatures 3.5e Races. They were expected to serve in the military. Though the battle itself took place during Episode 7, Vox Sunlight Sensitivity. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. Website built with MkDocs. Basilisks turn their prey to stone, with their supernatural gaze, … While enlarged, the Duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with advantage. Rules provided by Wizards of the Coast under the OGL 1.0a. See more ideas about fantasy dwarf, character art, rpg character. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Born of Darkness. The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Once per turn, a creature that attacks the screamer can target the duergar trapped in it. Mind Mastery. Speed 25 ft. Damage Resistances poison Invisibility (Recharges after a Short or Long Rest). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Most obvious, however, was their dull gray skin and hair, often matched with an equally stolid expression.Because many duergar found on the surface world were crimin… If the duergar lacks the room to become Large. Both their backstories are similar, as well, but it’s when and where they were introduced that divides them. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Duregar Resilience. A duergar can increase its size and strength for … Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. Languages Dwarvish, Undercommon The snow golem seems really neat for filling a niche in the golem family. The duergar soulblade, like most dwarves, moves only 25 feet per turn. Duergar Resilience: The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Jump increases these distances to 33 feet, 16 feet, 9 … If it faces a foe it can’t fight, or when spying on creatures approaching its territory, it can just as easily become invisible to slip away into the darkness. I’m a Dwarf guy. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar… An interesting thing to note is that the duergar appear on page 122 of the 5E Monster Manual, whereas mind flayers are detailed on page 221. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. 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